A couple weeks ago I did a post about making a few bucks by
targeting a specific sport and offering the athletes a one of a kind Digital,photographic painting. Something with an
ultra crisp image of the sportsperson doing their thing combined with a
"painted" background. The last
one was an OOB (Out of Bounds) interpretation with the rider breaking out of
the "frame" of the painted area into the white of the canvas. It's one way to go. Today's image is another way to
"see" a similar (it is a different rider) image. Rather than the OOB breakout it gives the
rider a more open idea of what's going on.
There are several considerations when "designing" (yes, you
are altering a few conditions from the original image) a digital
"painting". To find out what decisions
were made to today's image, hit the "Read More".
The rider wasn't captured at the angle you see him. Turn the bike slightly clockwise (not much, a
few degrees or so) to get an idea where he/she was in the jump. You have to be careful not to put it too far
forward or backward. Either way would
make the physics wrong. Too far back and
the rider would be beyond the CG (Center of Gravity) of the bike. Unless she/he was an elite rider (think
X-Games) the bike would probably dump out in front of the rider. Too far forward and you'd give the impression
that he/she would end up going over the handlebars in a very serious
crash. Since the rider is being cut out
of the original image, the placement in the frame can be altered to taste. Too far back and the tail would hit the edge. Too far forward and there would be no place
for the mind to travel into. Too high
and it becomes unnatural. Too low and
you're not creating the drama needed to give the image some tension.
What makes up the background? In this image it started with a copy of the
original image. The lower Layer in the
stack was given a large Gaussian Blur (first Convert to Smart Object, then
Filter/Blur/Gaussian Blur). Typically
this ends up being pretty much a no no.
It'll give a halo around the subject that tends to be fairly
visible. The reason it can work in this
situation is that other Layers are going to be put between the blurred Layer
and the cutout Layer. The green area in
the lower right is a tree in the original image. It's blurred so far that it becomes just a
green tint.
But, the subject of this post is supposed to be
Brushes. First a little discussion of
Brushes (B). Many people use the Brushes
that are the defaults that come with Adobe Photoshop CS6 (and before). The first thing along the Brushes Option Bar
is a dropdown with some Brushes Presets.
The second tab controls the size, softness and offers a selection of
Brush types. Soft, hard paint brushes,
shape brushes and on and on. These
aren't the only Brushes Adobe supplies.
When you click on the dropdown you can see a gear sharp in the upper
right of the dialog box. Click on the
gear and Photoshop presents you with a list of possible Brush shapes. There's Assorted Brushes, Basic Brushes,
Calligraphic Brushes, Dry Media Brushes, Faux Finish Brushes, and quite a few
more. Click on one and a dialog box
comes up asking what you want to do. The
default is to Replace the current Brushes.
You can also Cancel the operation or Append the new Brushes to the list
of Brushes you already have. This last
option can get a little unwieldy. I
typically select the Brush set I want to use and when finished Rest the Brushes
back to Default.
You're not "stuck" with the Brushes Adobe
supplies. The internet is full of
Brushes. Some paid and some free. There's enough free Brushes that paying for a
set of Brushes isn't really necessary.
Do a search on something like "Photoshop brushes free subject". Where the subject
is whatever you're looking for. Fire,
cloud, lightning, bricks, whatever. Most
of the time they'll be zipped files.
Download the topic you're interested in, unzip it and you'll see ABR
files. Remember where the unzipped files
are and open the file structure map (in Windows that would be Windows Explorer
[not Internet Explorer]). Now dig down
through the files structure. It might be
something like C/Program File/Adobe/Adobe Photoshop CS6 (64
bit)/Presets/Brushes. Drag and Drop the
ABR files into the Brushes Folder. When
you start Photoshop again you should be able to see the Brushes you picked
(i.e. Fire) in the flyout list of Brushes.
Now that we have the Brushes we can complete today's
image. My recommendation would be to put
every different Brush you use on its own Layer.
If you think you might give the same Brush a different treatment, put
each treatment on its own Layer. You may
want to Blur one instance of a Brush more than another use of the same
Brush. Or, use two different colors of
the same Brush (or, at least, have that option open to you.
Put all your Brush Layer between the blurred Background and
the cutout of the athlete. Play with the
Blend Modes, Opacity, etc. You can
always put Brush Layers above the cutout of the athlete if you want to put
paint splatters to get a little Jackson Pollack on the image. Hey, it's your image and your imagination. Put Brush Layers where ever you feel it works
for you. Just have fun with it.
1 comments:
Thanks for sharing the photoshop tutorials here. Keep up the good work. All the best.
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