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One of the first "final" images had the grass in
the foreground too dark. When printed it
looked a lot like it was a black pit in front of the barn. To "fix" that the entire stack of
Layers was selected and converted to a Smart Object. It was then copied and the Blend Mode changed
to Screen. That brightened the who
image, so a Layer Mask had to be applied.
The whole upper portion of the Mask was painted black using the Brush
Tool (B). The Opacity was then lower to
taste.
Another trick was using only a couple of Hue Saturation
Adjustment Layers in CS5. Usually I'll
pop all the individual colors (Red, Yellow, Green, Cyan, Blue and Magenta) up
with Hue/Saturation Adjustment Layers.
In this case, only the Red, Yellow and Green colors were maximized. What I do is create a Hue/Saturation
Adjustment Layer for the Reds. I then
push the Saturation slider to 100%.
Holding the Shift Key down I'll either tap the Down Arrow Key or roll
the wheel on the mouse to bring the value of the Saturation down by ten points
at a time. The difference between 70 and
60 will be noticeable. The difference
between 75 and 74 won't be.
"Walking" the value down in 10 point increments gives you
visual clues to what you're doing. I'll
repeat the procedure for each color.
That way you'll have a Mask that can be individualized per color.
There was a sign of some sort on the right side of the
door. That was taken care of using a
simple application of the Spot Healing Tool in LR3. The ability to push or pull the target area
made matching the vertical lines very easy.
The roof of the barn is, apparently, very new. It looked a little too blue. The Saturation and Luminance were brought
down slightly in LR3.
The sky was darkened using a Gradient in LR3.
Noise was reduced slightly in LR3.
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