Today's "trick" is pretty easy. I went to two different baseball games a week
or so ago. One was a "vintage"
game, played with rules from 1887 and the other was a game for the NECBL (New
England Collegiate Baseball League).
I stood in about the same spot for a portion of each game,
shooting a combination of batter, catcher and umpire. When I noticed the similarity between the
shots of each game I knew I had to play.
Adobe Photoshop CS6's Auto Align Layers made the basic job easy. From Adobe Photoshop Lightroom 4, Photo/Edit
in/Load As Layers in Photoshop was used to get the two images over to CS6. The next step was to select both Layers in
the Layers Panel. (Choose one and Shift
Click the other Layer.) Then it's a simple matter of using
Edit/Auto-Align Layers to get everything squared up.
Once both Layers are aligned, put a Layer Mask on the
uppermost Layer. Then grab the Quick
Selection Tool (W). Click and hold while
running the QST down the players of the top Layer. Clean up the Selections in any way you're
comfortable. The most accurate method
(IMHO) is using the Refine Selection dialog box. What I did was Save Selection for each player
on the top Layer. Once the Selections
are made, highlight the Layer Mask and add each selection to the Mask. Invert the Mask if necessary to have the
players show through.
Match up the colors in various parts of the scene and you're
done (if you want to be). I did one more
step and took out all the fence poles and posts using Content Aware Fill. Just as a note: I've seen a lot of blogs and websites talk
about the improvements in CS6. I haven't
seen anyone comment on the improvement made to Content Aware Fill. In the CS5 version, if your selection was
near something totally different from what you were trying to fill you'd end up
with a strange fill. In CS6, you can bring
the edge of the selection right up to something with some contrast and CS6
figures out that the "foreign object " should not be included in the
Fill. Pretty amazing.
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