The biggie was, obviously the Puppet Warp (Edit/Puppet Warp) applet. The motorcycle was stretched out into a hog or chopper or a custom bike. Puppet Warp overlays an image with a mesh of triangles and allows each intersection to be moved independently. That doesn’t mean moving one node won’t affect the ones around it. As an example, the front forks got to be a little squirrely, bending in directions that would really weaken the bike and undoubtedly caused a structural failure. To “fix” that little problem a copy of the front wheel and a portion of the fork were selected (square Marquee Tool (M)), copied (Ctrl C) and Pasted (Ctrl V) onto its own Layer. Once there, the Free Transform (Ctrl T) applet was used to Scale, Rotate and align the wheel and fork to match up with the reasonably straight portion that resulted from the Puppet Warp operation. The rider’s legs were brought forward to more of a chopper rider’s position rather than the straight up and down angle in the original. The rider’s upper body was also bent forward to give a more aggressive pose.
An Alpha Chanel Mask was created to pull the bike and rider out of the city streets and permit replacing the background. I’ve been asked several times “why Alpha Channels rather than just a selection or erasing the unwanted areas”. That answer is easy. Once a selection is used and the worker moves on to something else, that Selection is gone. Once something is erased (yuck) its unrecoverable. A Selection (however you get it), once saved as an Alpha Channel, can to refined, adjusted back and forth, using over and over again on other Layers, uncoupled from what’s being Masked and either the image or the Mask moved independent of each other to do things like reposition clouds within a scene and anything else you can think of to do with a Mask. An Alpha Channel Mask is just so much more flexible than a straight Selection or erasing anything. Biggest tip of 2010, never use the Eraser Tool.
The background came from a trip to Lime Rock Park racetrack. It had a little red Porsche 914 zipping along, but also had about the right amount of (in camera) motion blur to make it right. As brought in, the bike looked like Bikezilla. The background had to be enlarged using the Free Transform (Ctrl T) applet. The Porsche sort of showed through around the bike, so some Clone Stamp (S) work was need to get rid of the car.
A little shadow was put under the bike and rider and they were both “colored” to make them a little more interesting. A soft Brush (B) and colors chosen from the Swatch Panel were “painted” on the various bits and pieces needing a splash of color. Each color was applied on its own Layer and the Bland Mode changed to Color to place the colors over the detail below.
With the faux colors applied, Hue/Saturation Adjustment Layers were applied for each color (in this case: Red, Yellow, Green, Cyan, Blue, and Magenta). Extraneous color splashes were Masked out on the Adjustment Layer’s built in Mask.
Save it, close it, go to it in Adobe Photoshop Lightroom 3, put a vignette on it and reduce any noise and we were done. Hope you get a kick out of it.