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I don't know why, but a lot of posts sort of start out with
"I was talking to a friend..." lately. Guess I must have more friends than I
thought. Well, I was talking to a friend
the other day and showed him the deconstructed restoration of the baseball
umpire from the 1880's (?). At first he
was suitably impressed by the work, but then said "wait a minute, there's
detail in the "fixed" image that isn't available in the
"original". You can't add
detail if it's not there to start with".
I sort of cocked my head, dropped my chin to look over the rim of my
glasses and came back with "of course you can". Where's nothing added to today's image that
wasn't there to start, but you can see the detail a lot better by emphasizing
it. Today's image actually has two very
separate techniques applied. Since she
was portraying an Anime character she was wearing very little makeup. Since I was giving my spin to the image, I
did her makeup for her. I didn't want to
turn her into something from Ringling Brothers, but thought some nice subtle
makeup might be nice. The other
technique was something I saw Scott Kelby do.
Kind of a Dodging and Burning using Curves Adjustment Layers. The interesting thing about this method of
Dodging and Burning is that you use the color information already in the
image. This would be unlike using the
technique of using a 50% gray Layer, changing the Layer Blend Mode to Overlay
and painting White or Black to get highlights and shadows. To find out a little about both techniques
used on today's image, hit the "Read More".
Read more!
If you're a frequent reader of The Kayview Gallery you know
I typically have a problem with HDR'd skies.
Seems no matter how "realistic" you make an HDR scenic image
the skies still come out unnatural. In today's image I sort of took the long
way around to get to the finished image.
It went from Adobe Photoshop Lightroom (LR) to Adobe Photoshop (PS),
back to LR for tone mapping, and once again to PS to replace the HDR sky and
back to LR for storage. There's two
reasons for the trips over to PS. The
first was to create the HDR image. The
second was to replace the sky. Other
than that, everything was done in LR. I
tried going to Nik's HDR Efex Pro, but didn't like the result. (I know, Blasphemy.) Sometimes the HDR Pro
that comes with PS is more than "good enough". Sometimes it gives a better representation of
what I'm looking for as a starting point.
There's a couple things that were done that are a little "out of
the ordinary". To find out what
those things are, hit the "Read More".
Read more!
I was talking to a friend the other day and he said he was
getting into using the Pen Tool (P) in Adobe Photoshop (PS). I must have had a quizzical expression on my
face, because he said "What!".
I told him I didn't think anyone, who didn't already know how to use the
Pen Tool (P), had bothered to learn how to use the it in this century. I asked him to give me a little demonstration
of how he was using the tool. He's been
known to develop his own hard way to do some simple things in PS. Just in case you've come to PS during this
century, let me give a short explanation on using the Pen Tool (P) in PS. You place a dot to start. Place another dot somewhere else on your blank
page. You'll see two handles come out
from the second point. You can pull
them, stretch them, spin 'em around in circles or let them sit. Put a third dot on your document and another two
handles appear. Pull one, twist one, do
something to one of the handles. You'll
see that the straight line between point two and point three deforms depending
on how you move the handle. The line
between point one and point two remains
fixed. (As long as you didn't move the
handles.) What's happening between
points two and three is called a Bezier Curve.
Back in the day (probably around PS 5 (not CS5 - just plain PS 5) it was
essential that you learn to use the Pen Tool (P) to make a Selection. Today there is a large variety of methods to
make Selections. The Pen Tool (P) is
almost dead. The Quick Selection Tool
(W) with its Refine Edge feature just about eliminates the need for the Pen
Tool (P) or reduces its functionality to touching up hard lines. The way my friend was using it is another
one of his "let's make something harder than it should be"
tricks. His method consisted of laying
out a point, cutting off the leading handle and making his next point. There is a valid reason for cutting off the
leading handle, but it's to be able to make hard point turns (i.e. a 90 degree
turn) in the direction you're plotting, not just going to the next point on a
curve. Basically what he's done is find
the hardest way imaginable to use the Polygonal Lasso Tool (L). I used the Pen Tool (P) on today's image, but
only for experimentational reasons. To
find out what I found and how I used the Pen Tool (P), hit the "Read
More".
Read more!